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Thursday, April 7, 2011

Halo: Reach Video Game Review

I have been a fan of the Halo series since the very beginning, Halo: Combat Evolved. So what better game to be the subject of my first video game review than the final game in the series (unless/until 343 studios gets its way), Halo: Reach.

After the disappointment of Halo: ODST, I was reluctant to dish out 60 dollars to buy Reach. After finally bringing myself to buy it (about 2 months after the release), I quickly realized that the game was worth every penny.

Firstly, the storyline/campaign of this game is, by far, the deepest and most intense of any game I have ever played. Ever. The story of Noble Team, bolstered by outstanding visual effects and missions as well as solid voice acting, sucks you in and keeps you interested until the end.

Multiplayer, as usual for games of the series, is solid and rich with many different game types. This large selection of game types ensures many hours of fun with friends.

The wide variety of new weapons and equipment, most notably armour abilities (power-ups) add a lot to the experience. The game includes everything from machine guns to rocket launchers and their alien equivalents.

Halo: Reach gets 9 Spartans out of 10.

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